Software: Blender | Cycles Render
This project is a real-time product visualization created entirely from scratch in Blender as part of a 3D course. The focus was to replicate a high-end perfume bottle – Encre Noire À L’Extrême – emphasizing realistic materials, cinematic lighting, and mood-driven presentation.
I designed and modeled every element, including the glass bottle, liquid interior, and wooden cap, with meticulous attention to proportions and surface detail. The scene explores three different lighting setups to convey different moods.
All materials were built using Blender’s Principled BSDF Shader, and volume and refraction were used to enhance realism, especially in the glass and liquid. The renders were produced with Cycles, using high sample counts, filmic color grading, and subtle post-processing for final polish.
Encre Noire video