I'm a 3D Generalist with professional experience since 2018, specializing in high-quality modeling and material creation using Blender.
I've worked on a wide range of projects, including product visualization, realistic environments, VR scenes, 360° renders, and cinematic animations. I focus on clean topology, optimized game-ready assets, and strong attention to detail in both modeling and texturing workflows.
In addition to production work, I create educational video content to share industry techniques and workflows, and I've participated in collaborative projects, including being part of NASA Space Apps Challenge teams.
I'm currently open for remote freelance or studio opportunities, especially in the game development, advertising, and virtual production fields.
Let's build something great together.